What is Alpha to Alliances X-points?
Alpha to Alliances X-points is an Old School magic the gathering format which covers sets from Alpha throught Alliances.In order to create a fun and healthy meta we've incorporated a point system. You have 10 points to spend across your main deck and sideboard.
Discord group where we discuss and play the format (we may migrate it in the future)
Deckbuilding Rules
Deckbuilding Rules
-->Minimum 60 cards main deck, maximum 15 cards sideboard.
-->Main deck + sideboard combined cannot contain more than 10 points
-->Only cards that are old frame, have artwork existing when alliances came out and have no rarity symbol are legal. (recognizable proxies are generally fine if they follow those rules).
-->Mana Burn is in Effect.
-->Tapped Blockers do not deal combat damage.
-->Each type of Original Dual Land in the deck costs 1 extra point, no matter the amount of duals used of each given type. Ice age painlands do not cost points.
-->Tapped Blockers do not deal combat damage.
-->Each type of Original Dual Land in the deck costs 1 extra point, no matter the amount of duals used of each given type. Ice age painlands do not cost points.
Module System:
M1: strip mine
M2: Any amount of Mishra's Factory, Mishra's workshop or Maze of ith
M3 Chaos orb
Having 1 module activated costs 0 points
Having 2 modules activated costs 0,5 point
Having 3 modules activated costs 1 points
If cards from those modules are pointed, those points are counted no matter the number of modules used.
Legal sets:
Alpha Beta Unlimited Arabian Nights Antiquities Revised Legends The Dark Fallen Empires Harper Prism Book Promos Fourth Edition Ice Age Chronicles Homelands Alliances
Banned cards:
Ante Cards
Restricted Cards:
- Ancestral Recall
- Balance
- Black Lotus
- Braingeyser
- Chaos Orb
- Channel
- Demonic Tutor
- Library of Alexandria
- Mana Drain
- Mind Twist
- Mox Emerald
- Mox Jet
- Mox Pearl
- Mox Ruby
- Mox Sapphire
- Regrowth
- Sol Ring
- Strip Mine
- Time Walk
- Timetwister
- Wheel of Fortune
- Demonic Consultation
- Shahrazad
- Mana Crypt
- Time Vault
Point List:
6pts:
6pts:
- Ancestral recall R
- Mind Twist R
3,5 pts:
- Library of Alexandria R
3pts:
- Black Lotus R
- Mana Crypt R
- Demonic Tutor R
2,5pts:
- Sol Ring R
- Balance R
- Demonic Consultation R
- Mox Emerald R
- Mox Jet R
- Mox Pearl R
- Mox Ruby R
- Mox Sapphire R
- Braingeyser R
- Timetwister R
- Wheel of Fortune R
- Time Walk R
1,5pts:
- Necropotence
- Land Tax
- Hymn to Tourach
- Wrath of God
- Armageddon
- Mishra's Factory
- Maze of Ith
- Regrowth R
- The Abyss
- Recall
- Mana Drain R
- Mishra's Workshop
0,5 pts:
- Zuran Orb
- Force of Will
- Black Vise
- Ivory Tower
Erratas (for homogenizing online and irl):
Chaos Orb:1, Tap: Choose X nontoken permanents, X can't be more than 3. Then choose a priority order from 1 to X. If Chaos Orb is on the battlefield, roll a D20.
-If rolled number is 1 destroy a random nontoken permanent you control. If you don't control any then ignore this effect.
-If rolled number is 2-4 no permanent gets destroyed.
-If rolled number is 5-14 you may destroy every permanent with priority 1.
-If rolled number is 15-18 you may destroy every permanent with priority 2 or less.
-If rolled number is 19-20 you may destroy every permanent with priority 3 or less.
Then destroy Chaos Orb.
Falling Star: Choose X creatures on the battlefield, X can't be more than 3. Then choose a priority order from 1 to X. Roll a D20.
-If rolled number is a 1 Falling Star deals 3 damage to a random creature you control. If you don't control any then ignore this effect.
-If rolled number is 2-4 Falling Star doesn't deal damage to any creature.
-If rolled number is 5-14 Falling Star deals 3 damage to every creature with priority 1.
-If rolled number is 15-18 Falling Star deals 3 damage to every creature with priority 2 or less.
-If rolled number is 19-20 Falling Star deals 3 damage to every creature with priority 3 or less.
Any creature damaged by Falling Star that is not destroyed becomes tapped.
Ring of Ma'rûf: 5, tap, Exile this artifact: The next time you would draw a card this turn, instead put an A2A x-points legal card you own from outside the game into your hand.